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May 6, 2026

Dark Fishing

Explore the ocean, catch strange fish, upgrade your boat. (Built with Cursor in auto mode.)

A particularly grimy image of a boat floating over the words "Dark Fishing", with an anchor descending ominously between two glowing eyes in the deep.

Play Dark Fishing

A second experiment in "vibe coding" tools.

In Dark Fishing you explore patches of the ocean, attempt to catch strange eldritch fish, and sell your catch at port to buy upgrades for your boat.

This project was built with Cursor in Auto mode (since model selection is a paid feature for Cursor). Like Emberroad, Dark Fishing took a little over an hour to build; it did consume the entire month's worth of free credits for Cursor though. (This was actually pretty disappointing, since there were some obvious changes to try next right when the credits ran out.)

The logo is once again from GPT Image 2 in Leonardo.ai; this time around I requested a quick edit to get a "grim oil painting" style, which I think turned out alright for just a two prompts total.

The original image just felt a little too... run of the mill:

An inappropriately clean and shiny image of a boat floating over the words "Dark Fishing", with an anchor descending ominously between two glowing eyes in the deep.

I really enjoyed the AI's attempts at eerie, eldritch phrases and names in this project:

  • "A black tide folded around the mast, and the planks gave way like wet paper." – amazing.

  • "Nameless Worm of Drowned Lanterns" – incredible name for an evil fish.

  • Why have an "OK" button when you can have "It is done" or "The sea has spoken"?

Finally, if you're interested in the technical results, the code generated for Dark Fishing is available on GitHub.

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